// 01
BEFORE YOU GO
Most newbies show up unprepared and spend the first few hours scrambling. Read this before you leave the house.
NO DEPLOYMENT ORDERS = NO ENTRY
MSW will not have your orders on hand. If you don't print them and bring them, you are not getting in — no exceptions.
EYE PRO ON AT ALL TIMES
During setup, during the op, during breaks, and yes — while you are sleeping. Getting caught without it is an ejection offense.
Deployment Orders
Sent to your email — print them the moment they arrive
MSW will email your deployment orders — sometimes weeks in advance, sometimes the day before. Check your email and print them the moment they arrive.
Your orders are a printed document with the event name, address, and a checklist at the bottom. Cadre goes through each red-highlighted item and initials it off. You need every red item checked and signed before you can play.
During the game, any leader or cadre can stop you at any time and ask to see your orders. If your checklist isn't signed off or your paper is gone, you're out mid-op. Keep them on you at all times.
Check-In Process
Know your platoon before you arrive
When to Arrive
Don't show up before 1400 — private property
1400
Check-in Opens · 2:00 PM
1800
Check-in Closes · 6:00 PM
2200 – 0000
Game Kicks Off · 10 PM – Midnight
Do not arrive before 1400 — the venue is private property. The game kicks off around 2200–0000 (10 PM – midnight). Be prepared — you could be up all night.
Do not go to your car to sleep after in-processing. Once you're checked in, going back to your car for any reason requires a cadre escort and full gear re-inspection. Going there to sleep means you are out of the event — no return, no exceptions.
Chrono
Your replica must pass before you can play
366 FPS
With 0.25g BB · 1.5 Joules
MSW chronos by joule energy, not raw FPS — the number on screen changes depending on BB weight the operator uses. Check your specific event's orders for the exact limit.
Do not bring your own BBs. BBs are provided at the event. Leave yours at home.
Medical Card
Stays on your person the entire op
A small piece of paper — laminated if you have it, written if you don't. Cadre sometimes checks for it, but more importantly it's a real safety tool.
Physical Fitness
You're carrying kit for 24+ hours straight
Milsim looks cool from the outside — and it is — but the physical reality hits different once you're in it. You're carrying a loaded vest and a replica for over 24 hours straight, moving through terrain, staying alert, and doing it all while sleep deprived. Body shock is real. People have blacked out and thrown up within the first 30 minutes. This isn't meant to scare you — it's meant to make sure you actually show up ready.
Your fitness level directly affects your squad. One person who can't keep up slows everyone down and puts the team at a disadvantage. Start training with your actual gear — vest, replica, pack — so your body isn't shocked the moment the op starts. Put in the work before the event and you'll enjoy it a lot more.
Go running
Be comfortable running 3 miles straight before the event. Your cardio will be tested.
Practice rucking
Rucking means moving with your full kit — replica, vest, and a loaded pack. Depending on the event you could ruck 2–8 miles in a single day. Get comfortable carrying that weight before you show up, not during.
Break in your boots
Do not show up in a fresh pair of boots. Wear them on runs and walks beforehand — blisters 10 hours into an op are brutal.
Get sleep before
You're going to be up all night. Don't show up already running on empty.