// 01
BEFORE YOU GO
Most newbies show up unprepared and spend the first few hours scrambling. Read this before you leave the house.
No deployment orders = no entry. MSW will not have your orders on hand. If you don't print them and bring them, you are not getting in — no exceptions.
Eye pro on at all times. No exceptions. During setup, during the op, during breaks, and yes — while you are sleeping. Getting caught without it is an ejection offense.
Deployment Orders
MSW will send your deployment orders to the email you used to buy your ticket — sometimes weeks in advance, sometimes the day before. Check your email and print them the moment they arrive.
Your orders are a printed document with the event name, address, and a checklist at the bottom. That checklist is what the cadre uses during bag check-in — they go through each item and initial it off. You need every red item on that list checked and signed before you can play.
During the game, any leader or cadre can stop you at any time and ask to see your orders. If your check list isn't signed off or your paper is gone, you're out mid-op. Keep them on you at all times.
Check-In Process
After purchasing your ticket, join the private Facebook group for your faction — the link is on the MSW website. Your platoon and squad assignment will be posted there. Know it before you arrive.
Want to team up with a friend? Request it early — either in the comments when buying your ticket or by reaching out to the group admins before the event. The earlier you ask, the easier it is for them to organize. Don't wait until you're already on site.
- 01When you arrive, go directly to your assigned platoon area. Do not set up camp — you are not camping at the spawn or check-in area.
- 02Find the bag check-in area. There will be a group of people with a cadre calling out items — that's where you lay your gear out for inspection, not just where you lined up with your platoon.
- 03The cadre goes through all the red-highlighted items and initials them off on your orders. Once everything is checked, you're cleared.
- 04Head to chrono. Your replica must pass the FPS check to play.
- 05Running a BFA (Blank Firing Adapter)? Let the cadre know at back check-in — there's a separate process and they'll point you in the right direction.
When to Arrive
In-processing opens at 1400 (2:00 PM) and closes at 1800 (6:00 PM). Do not arrive before 1400 — the venue is private property.
The game kicks off around 2200–0000 (10 PM – midnight). Be prepared — you could be up all night.
Do not go to your car to sleep after in-processing. Once you're checked in, going back to your car for any reason requires a cadre escort and full gear re-inspection. Going there to sleep means you are out of the event — no return, no exceptions.
Chrono
Standard AEGs are limited to 366 fps measured with a 0.25g BB (1.5 joules). MSW chronos by joule energy, not raw FPS — the number on the screen changes depending on what BB weight the operator uses. Check your specific event's orders for the exact limit.
Do not bring your own BBs. BBs are provided at the event. Leave yours at home.
Medical Card
A medical card is a small piece of paper — laminated if you have it, written down if you don't — that stays on your person during the entire op. Sometimes cadre checks for it, sometimes they don't, but it's a listed item and more importantly it's a real safety tool.
At minimum your medical card should include:
- —Full name
- —Home address
- —Emergency contact name & phone number
- —Any allergies
- —Any medical conditions
Physical Fitness
Milsim looks cool from the outside — and it is — but the physical reality hits different once you're in it. You're carrying a loaded vest and a replica for over 24 hours straight, moving through terrain, staying alert, and doing it all while sleep deprived. Body shock is real. People have blacked out and thrown up within the first 30 minutes. This isn't meant to scare you — it's meant to make sure you actually show up ready.
Your fitness level directly affects your squad. One person who can't keep up slows everyone down and puts the team at a disadvantage. Start training with your actual gear — vest, replica, pack — so your body isn't shocked the moment the op starts. Put in the work before the event and you'll enjoy it a lot more.
Go running
Be comfortable running 3 miles straight before the event. This op is a physical challenge — your cardio will be tested.
Practice rucking
Rucking means moving with your full kit — replica, vest, and a loaded pack on your back. Depending on the event you could ruck anywhere from 2 to 8 miles in a single day. Get comfortable carrying that weight before you show up, not during.
Break in your boots
Do not show up in a fresh pair of boots. Wear them on runs and walks beforehand — blisters 10 hours into an op are brutal.
Get sleep before
You're going to be up all night. Don't show up already running on empty.
// DAY-OF CHECKLIST
The essentials for arriving. For full loadout and faction-specific gear see the Gear Guide.