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TACSOP SIMPLIFIED
The full MSW TACSOP is 59 pages. This is what actually matters for your first op. Read the real document before the event — this is the primer, not the replacement.
Hit Calling & Integrity
MSW runs on integrity. There are no referees watching every firefight — you call your own hits, and you never call someone else's. If you're caught gaming the system you'll be removed without a refund.
What counts as a hit
Any BB that strikes your body or any gear secured to your person — including ricochets. If it hit you, you're out.
What doesn't count
BB hits on your weapon only. That's it. Everything else on you counts.
Friendly fire
Counts. Full stop. Check your targets before you fire.
When you're hit
Drop immediately. Be loud. Call for a medic. Do not reload, do not test-fire, do not move toward the objective.
The Medical Mechanic
This is the one system that trips first-timers up the most. Learn it before you show up.
You get hit
Drop, yell, display your MSW Tourniquet (MSWTQ) — issued at check-in. Do not self-apply it. That's for your buddy to do.
Buddy applies your tourniquet within 5 minutes
You are now "wounded" — you can keep fighting. You may still share intel and talk while wounded.
Nobody reaches you within 5 minutes
You "bleed out" and are considered killed. Follow the dead rules below.
You get hit again while "wounded"
You are killed. No buddy aid this time — you need a medic or the Company CCP (your faction's respawn zone — a marked area where medics cache IV water bottles).
Getting healed (dead → alive)
Find a Platoon Medic or walk to the Company CCP (your faction's respawn zone). Drink an entire 16oz water bottle (the "IV"). Once it's gone, you're back in the fight.
When dead and moving to a medic or the Company CCP (your faction's respawn zone): hold your weapon over your head. This signals to everyone that you are out of the game. When healed, you lose all intel you had collected up to that point.
Safety Rules
Eye Pro
On at all times. That means during setup, during the op, during breaks, and yes — while you are sleeping. No exceptions. Getting caught without eye pro is an ejection offense.
The EMERGENCY Call
MSW uses "EMERGENCY" instead of "cease fire." This is called for real injuries, brush fires, or any life-threatening situation. The moment you hear it:
- 01Stop playing immediately
- 02Echo the command — yell EMERGENCY
- 03Stay exactly where you are and wait for cadre instructions
Safety Flag
The TACSOP lists a safety flag (red rag or VS-17 panel) for signaling you're out of the game or leaving the AO. In practice this isn't something you'll commonly see enforced at events — but if your cadre references it, now you know what it is.
Blind Fire
Firing without eyes on your target is strictly prohibited. Do not stick your replica around a corner and squeeze the trigger. If you can't see what you're shooting, you don't shoot.
What Gets You Ejected
All of these result in removal from the event with no refund.
Quick Reference Numbers
Grenade kill radius
Solid cover saves you. Soft cover (bushes, grass) does not.
Rocket / 40mm kill radius
Same cover rules apply. 1 hit kills the vehicle, driver, and TC.
MMG minimum engagement
M240, M60, PKM — regardless of what it chronos at.
Sniper minimum engagement
DMRs too. Semi-auto only at this range.
Rifleman BB allotment
LMG gets 1,500. MMG gets 3,000. No extra for grenades.
Standard AEG FPS limit
With 0.25g BB (1.5 joules). BBs are issued at check-in — do not bring your own.
This is not the full rulebook. Read the complete MSW TACSOP before your first event. Your platoon leaders and cadre are the final authority on rules calls during the op — if you're unsure, ask them.